Jun 05, 2005, 11:06 PM // 23:06
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#1
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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Please give henchmen at least a little sense...
I'm not talking bout their horrible pathfinding, their horrible 'lets rush towards everything' mentality, or anything likie that.
All I simply want is for them to, when a Maelstrom or Fire Storm is cast, for them to MOVE out of it's radius.
That's it, that's all I'm asking.
It sucks cause if you have an all henchman party to get somewhere quick, that 5/8s of that party is casters. And if you happen to be in the icy part of the world, fighting ice imps, guess what happens? Yah...Maelstrom.
So because 5 out of the 8 party members (if you're not a caster, in my case it'd be 3/4 of the party except I have the sense to move out of a maelstrom) is constantly getting disrupted and damaged.
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Jun 05, 2005, 11:14 PM // 23:14
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#3
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Krytan Explorer
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Could you by chance provide us with a list of the topics you've bitched about, so we don't make this terrible mistake in the future?
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Jun 05, 2005, 11:14 PM // 23:14
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#4
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Krytan Explorer
Join Date: May 2005
Location: College Station, TX
Guild: Kansas City Hotsteppers. Hawt!
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Well anyways, ignoring the troll.
I forgot to also add to make them all attack the same target, too. That'd be incredibly helpful.
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Jun 06, 2005, 12:46 AM // 00:46
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#5
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Banned
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they do attack the same target... nub
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